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Friday, December 9, 2011

#CHEAP Biblioteki trekhmernoi grafiki: OpenGL, Direct3D 11, Direct3D 10, VirtualGL, DirectX, Java OpenGL, OpenGL 3.0, WebGL, Open CASCADE Technology (Russian Edition)

Biblioteki trekhmernoi grafiki: OpenGL, Direct3D 11, Direct3D 10, VirtualGL, DirectX, Java OpenGL, OpenGL 3.0, WebGL, Open CASCADE Technology (Russian Edition)


Biblioteki trekhmernoi grafiki: OpenGL, Direct3D 11, Direct3D 10, VirtualGL, DirectX, Java OpenGL, OpenGL 3.0, WebGL, Open CASCADE Technology (Russian Edition)


CHEAP,Discount,Buy,Sale,Bestsellers,Good,For,REVIEW, Biblioteki trekhmernoi grafiki: OpenGL, Direct3D 11, Direct3D 10, VirtualGL, DirectX, Java OpenGL, OpenGL 3.0, WebGL, Open CASCADE Technology (Russian Edition),Wholesale,Promotions,Shopping,Shipping,Biblioteki trekhmernoi grafiki: OpenGL, Direct3D 11, Direct3D 10, VirtualGL, DirectX, Java OpenGL, OpenGL 3.0, WebGL, Open CASCADE Technology (Russian Edition),BestSelling,Off,Savings,Gifts,Cool,Hot,Top,Sellers,Overview,Specifications,Feature,on sale,Biblioteki trekhmernoi grafiki: OpenGL, Direct3D 11, Direct3D 10, VirtualGL, DirectX, Java OpenGL, OpenGL 3.0, WebGL, Open CASCADE Technology (Russian Edition) Biblioteki trekhmernoi grafiki: OpenGL, Direct3D 11, Direct3D 10, VirtualGL, DirectX, Java OpenGL, OpenGL 3.0, WebGL, Open CASCADE Technology (Russian Edition)






Biblioteki trekhmernoi grafiki: OpenGL, Direct3D 11, Direct3D 10, VirtualGL, DirectX, Java OpenGL, OpenGL 3.0, WebGL, Open CASCADE Technology (Russian Edition) Overview


Istochnik: Wikipedia. Stranitsy: 25. Glavy: OpenGL, Direct3D 11, Direct3D 10, VirtualGL, DirectX, Java OpenGL, OpenGL 3.0, WebGL, Open CASCADE Technology, OpenGL Shading Language, Mesa, Freeglut, Gallium3D, DevIL, OpenGL ES, Mobile 3D Graphics API, OpenGL Architecture Review Board. Vyderzhka: OpenGL (Open Graphics Library - otkrytaya graficheskaya biblioteka, graficheskoe API) - spetsifikatsiya, opredelyayushchaya nezavisimyĭ ot yazyka programmirovaniya kross-platformennyĭ programmnyĭ interfyeĭs dlya napisaniya prilozheniĭ, ispolʹzuyushchikh dvumernuyu i trëkhmernuyu kompʹyuternuyu grafiku. Vklyuchaet bolyee 250 funktsiĭ dlya risovaniya slozhnykh trëkhmernykh stsen iz prostykh primitivov. Ispolʹzuet·sya pri sozdanii kompʹyuternykh igr, SAPR, virtualʹnoĭ ryealʹnosti, vizualizatsii v nauchnykh issledovaniyakh. Na platforme Windows konkuriruet s Direct3D. Na bazovom urovne, OpenGL - eto prosto spetsifikatsiya, to yestʹ dokument, opisyvayushchiĭ nabor funktsiĭ i ikh tochnoe povedenie. Proizvoditeli oborudovaniya na osnove etoĭ spetsifikatsii sozdayut ryealizatsii - biblioteki funktsiĭ, sootvet·stvuyushchikh naboru funktsiĭ spetsifikatsii. Ryealizatsiya ispolʹzuet vozmozhnosti oborudovaniya tam, gde eto vozmozhno. Yesli apparatura ne pozvolyaet ryealizovatʹ kakuyu-libo vozmozhnostʹ, ona dolzhna bytʹ emulirovana programmno. Proizvoditeli dolzhny proĭti spetsificheskie testy (conformance tests - testy na sootvet·stvie) prezhde chem ryealizatsiya budet klassifitsirovana kak OpenGL ryealizatsiya. Takim obrazom, razrabotchikam programmnogo obespecheniya dostatochno nauchitʹsya ispolʹzovatʹ funktsii, opisannye v spetsifikatsii, ostaviv effektivnuyu ryealizatsiyu poslednikh razrabotchikam apparatnogo obespecheniya. Effektivnye ryealizatsii OpenGL sushchestvuyut dlya Windows, Unix-platform, PlayStation 3 i Mac OS. Eti ryealizatsii obychno predostavlyayut·sya izgotovitelyami vidyeoadapterov i aktivno ispolʹzuyut vozmozhnosti poslednikh. Sushchestvuyut takzhe ch...